[Full Interview] – ZeroSpace’s Cure for Predictable Game AI
This post is for Workshop members Join the VersusAI Workshop to prove what your AI can do and be part of building bots that make games better. Join the Workshop Already a member? Sign in
This post is for Workshop members Join the VersusAI Workshop to prove what your AI can do and be part of building bots that make games better. Join the Workshop Already a member? Sign in
Every game rewards something specific. Most bots are built for the wrong one.
Tempest are a pain and Tyr shows a simple rule for your bot to engage high range targets
Why hello Reader, I like to be right. Cause who wants to be wrong? 🤣. But that leads to missed opportunities because I talk myself out of taking action, waiting for certainty. And the exact same thing happens to my bot. Remember when I talked to you about setting my bot up to predict cheese? Well, it works a good amount of times. But when it’s unsure, it delays making a decision until it’s too late. We already know that writing endless IF statements for every edge case is a trap. We also know…
your bot’s about to fight. here’s how to know if it should
The 3 step system I use to turn bot debugging into reusable knowledge.
How a “retired” bot keeps farming top 8 spots, and what you can steal for your own bot.
how pros know they’re being cheesed — and how your bot can too
Cannon rushes and 12-pools are training wheels for genius
your bot’s about to fight—should it? here’s how to simulate the outcome before committing