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Most bots play blind. Influence maps change that—giving your bot the vision to dodge danger, find opportunity, and strike like a pro.
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I dropped a tutorial. LaughNgamez picked it up. Then he used it to build a bot… that beat mine with just 450 lines of code. Here’s what happened—and what you can learn from it.
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In our recent Debug clinic, yup, same story: Dogtato’s Botato was technically solid, but still got flattened by an early proxy rush. A couple of things we picked up on could have set up a different outcome.
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During last year’s Roundtable, Timo mentioned that the key to making Reinforcement Learning work in SC2 was breaking the problem into smaller chunks. That idea stuck with me. And now that we’ve kicked off a new Terran bot for the MicroLadder this week, it feels like the right time to finally give RL a…
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You know that feeling when you boot up a replay after noticing a loss, only to watch your bot flailing around, doing all sorts of weird things? By the time you’re done reviewing, there’s a mountain of fixes staring back at you—and honestly, it can feel overwhelming. Here’s the good news: you don’t need…
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Mar 19th 2025 Why hello Reader, I remember the first time I tried to build an SC2 bot. I figured, Hey, AI is superhuman—why not just slap down buildings, pump out units, and let it brute-force its way to victory? So I coded it to max out as fast as possible, thinking raw mechanics…
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a language env called TextStarCraft2 allows LLMs to play the game with interesting results
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We’ve created an easy-to-use python bot template that will help you dive right into StarCraft 2 bot development. While this template alone won’t take you to the finals, it’s the perfect launchpad to get you building, testing, and learning how to program a competitive StarCraft 2 bot.