Builds, Builds, Builds
MindMe says builds are 90% of NegativeZero’s success. Not micro. Not ML. Not even pathing.
The edge? Obsessive build timing. Probe arrives at the first pylon the instant money hits. Every Gateway, every Cybercore starts as fast as possible.
Those seconds snowball. That’s the gap between top 10 and number one.
Layered counters, not if/then spaghetti
No giant if/then chains. NegativeZero uses weighted layers.
Say the enemy has tempests.
- Bottom: stalkers
- Middle: phoenix + stalkers (once stargate is up)
- Top: tempest (once fleet beacon is done)
Bot starts at the bottom, climbs as production unlocks. Each unit gets a weight tied to supply. Five tempests? Multiply by five. Everything pools together, reduces to a ratio. That’s the comp.
If you don’t know counters, that’s fine neither did Mindme. He copied his first counter values off Liquipedia. You can keep it that simple
The strategy triangle
Mindme laid out three postures: Aggressive. Defensive. Economical.
Enemy turtles? Expand. Free lead. Enemy rushes? Defend. Never attack into a defense.
How does the bot tell? Cannons go up, that’s a turtle.
Advice for new bot builders
You don’t need the shiniest tools. MindMe’s combat sim doesn’t factor in range. Still works. Get the function in place, polish later.
Don’t over-plan. Just write code. See what happens.