Influence maps let your bot “see” the battlefield. There’s a lot you can do with them—assign scores to each location (positives for enemies, negatives for friendlies) and let your bot make smarter decisions: when to fire, where to aim, and how to not nuke its own front line.
I built a whole system around this: using grid values, army cost, health weightings, even a Goldilocks zone logic to find just the right spot. And it worked. We climbed the ladder with cleaner disruptor shots, smarter movement, and fewer friendly fire disasters.
If you’ve ever wanted your bot to play like it has eyes—not just react, but predict and adapt like a high-level player—this is it.